augment kit swtor. 7. augment kit swtor

 
 7augment kit swtor  We will not be getting a new tier in the immediate future, so you don’t have to worry about wasting credits on expensive augments and kits only for them to become obsolete

By deepdarksoul June 26, 2012 in Suggestion Box. Greater Customization – Since the 4 and 6-piece bonuses are essentially decoupled, you. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. They range from Mk-1 to Mk-6. . Step 2 – Exchange them for rare crafting materials. ) However NEVER put the created grafts/components in your material inventory!Augments are a way of adding additional stats to your armor in Star Wars: The Old Republic. Check Details. So 2. Hi all I am selling augments in bulk on MDN. 2) Conquest -- until the expansion releases, most conquests are won by crafting obscene amounts of virtually useless War Supplies, which use Grade 2-9 mats. Considering that level scaling renders 2/3s of the stats from these augs useless, I don't see much point beyond proving to yourself that you can. SWTOR. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical) Armstech at level 600 after you purchase the unlock to get to 700 allows you to instantly craft item-rating 268 non-modifiable assault cannons, blaster pistols, blaster rifles, a sniper rifle, vibroknives and shotgun offhands, and at 680 allows you to craft augment kits, and the blue Alacrity and Absorb item-rating 276 augments. Biochem does create kits. Synthweaving affects more gear slots (7 versus 2) so if you have to choose beween the two to maximize your willpower, go for synthweaving. If a piece of gear does not have an augment slot, then you have to install one using a. First, get the kit schematics from the crew skill trainer. Support. 224K subscribers in the swtor community. This has been bugged for MONTHS. Purple 228 augments (Advanced [type] Augment 45 + Augmentation Kit MK-10) from 5. Posted February 26, 2021. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. SWTOR Augments. 0: Faster Gearing – You’ll only need 2 pieces of gear to get the full effect of a full set bonus as opposed to 6. 1. armormech, armstech and synthweaver make all the augmentation kits (MK-1 to 6). Lucasfilm, Broadsword, BioWare, or Electronic Arts. To add an augment slot to an item now will require you to use the Item Modification. 3 guide on how to make augmentation kits for synthweaver. It can be produced by characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. Buying slicing blue items (code recombinators) from the GTN is extremely, extremely, cheap. View data for the Augmentation Kit MK-11 SWTOR Schematic. 0 PTS cycle since it was opened to. Crew Skills; SWTOR. Read More View Comments. If you get a new piece of gear that’s modifiable, you could just pull our the parts you want, in this case the enhancement, by CTRL+Right Clicking the new piece of gear, then Right-clicking the modification you want to remove and re-use, and placing it in to your old piece to upgrade it. View data for the Augmentation Kit MK-11 SWTOR Schematic. 6. Game. Augment kits since it seems like new kits won't be released same time. RE'ing those crafted items will give you the component you need for the kit. - armstech makes the presence, endurance, defense, power augments. Since those MK-11 kits are still a bit expensive, I recommend only augmenting the final pieces of your gear, so 306 left side, MH/OH, and set bonus pieces. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. You left endurance and accuracy off your list. Hello, If this post is covered in another thread I apologize but I could not find it. Was allowing it a bug, or no longer getting augmentati. The rating 208 purple augments are fine to start, and are much cheaper than the gold 228s. Augmentation Kit MK-1. 227K subscribers in the swtor community. 4 Lighting showcase youtu. The you keep those augments untill lvl 41-43 )or thereabouts) and then get lvl 49 BLUES once you hit 49/50. Augmentation Kit MK-11 Since there won’t be a new tier of augments, there won’t be a need for a new tier of Augment Kits either. Composant d'emplacement d'amélioration Type 10. More sharing options. To craft an Augmentation kit you will need 10 kit components which can be obtained from reverse engineering crafted items and other crafting materials. Just craft level 54 green implants then RE, you'll have an ingredient for MK-9. 5 Million, per character, to augment your gear, if have have your sights set on operations/raiding. 1. Crafting at level 80 is fairly sparse, with end-game gear coming from playing the game rather than from crafting. New Superior 77 Augments in SWTOR Guide A new tier of Legendary quality Augments at Item Rating 300 have been added to Star wars: The Old Republic, making them the new best augments available in the game. They are overall best-in-slot and will provide a. premium_01a. The lack of mods also means most players still gearing up won't bother with augments (which add a not insignificant amount of player power), because who wants to waste augment kits on gear that will soon be replaced (as opposed to augmenting a shell once, and just updating the mods along the way). My question is WHY? It was always fun being a crafter, and getting a "crit" sometimes to generate an augmented item. Augments can be crafted by the Armormech, Armstech, and Synthweaving Crew Skills. The Crafting In-Game is done via two main panels. . Additionally, it removes the station requirement when modifying augmentation kits. Tutorial on how to Augment your gear in SWTOR and why is augmenting so important. Simply put, you can have a level 50 augment kit (MK-6) and put a level 9 augment in it if you wish. Almost everyone should buy the blue 276 augments because they provide the greatest bang for the buck. How do these work? what goes in them? also can you stack pvp mods on them or is it a certain item crafted that fits?A SWTOR Arsenal Mercenary 6. The dedicated guide contains tips for all roles in both PvE and PvP. I can't make the 5 or 6 ones. These also result from crit-crafting a piece of gear that can receive an augment slot (for example, if you craft a level 20 piece of armor and crit on the craft, it will receive an augment slot of appropriate MK. Slots require Augment Kits (MK-10 for end game, IIRC). com . If you craft the PLSBA and deconstruct it from your pack, you will get the MK-11 component. com . 0 + Guide (DPS, PvE) for both beginner players and more advanced and experienced veterans: builds, rotations, tips. SWTOR Augments Guide: Everything you. - Use 228 augments and mk-10 kits or 286 augments and mk-11 kits (the in-between ones cheat. Go to topic listing. Please allow artifice to make augment kits Please allow artifice to make augment kits. 6. Game. Why does Artifice not have the ability to craft augment kits for the items they can currently make? It doesn't really make sense to me. But i changed my mind a while ago. Crew Skills. Prev; 1; 2; Next; Page 2 of 2Since augments now will changed to 8 tiers not 10 (MK-10) what will happened to augments I already use on my gear will they scale to new MK-8 or they will be MK-7 ? Jump to content. And you will also need to make higher "Grade" kits to put them in. Anyways, do you need high lvl crafting skills to. By Xam Xam / August 7, 2019 / 1 Comment. tomzi • 1 yr. Crew Skills; SWTOR. What skill makes augments in swtor? Augments can be crafted by the Armormech, Armstech, and Synthweaving Crew Skills. Business, Economics, and Finance. Am I wrong in thinking armstech can craft augment kits as well as augments themselves? DrizOnly augments go into augment slots, hilts/barrels, mods and enhancements all have their separate slot. Gold 300 augments (Superior [Type] Augment 77 + Augmentation Kit 11). 3. BioWare neglected to include vendors that sell Tactical Items or Legendary Implants, so don’t bother transferring a toon that doesn’t have those. This crafting material is used in the construction of Augmentation Kit MK-3. These stations allow you to add and remove augments from your gear. Either directly, or via the GTN. This crafting material is used in the construction of Augmentation Kit MK-1. In order to add the slot you would buy or craft the kit then go to the station put the item you want to augment in and select which slot you want to add from the drop down. I know many of us are on the PTS testing and I have seen a few kits for sale on the GTN but that is not at all a good indication of the price I could charge on a live server. Gold 300 augments (Superior [Type] Augment 77 + Augmentation Kit 11). Acquire (craft, player-to-player trade, GTN) an augmentation kit MK- X , (1) and find a modification station. 1 football568092 • 1 yr. So i was just wondering which of the three crew skills to take in order to make augments. There are 3 different tiers to consider. How do you add augments in swtor? To add an augment kit to your gear, right-click the piece of gear in your inventory or equipment panel. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Otherwise you risk wasting a lot of money and crafting resources. A. They are overall best-in-slot and will provide a. Synthweaving is the force user equivalent of armormech, so why shouldn't the force user equivalent of armstech (artifice) be able to craft augment kits as well? As of 1. In the 7. Augmentation Kit MK-1 is a premium -quality augmentation kit. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Augmentation Kit MK-5 is a player-created item. 0:. I know all three can make the augment kits, but each of the three make different augments. When reverse engineering the items, you are guaranteed a component, plus a random amount. . While this is how augment tables work now, all Crew Skills will continue to evolve based on player feedback and game data. Hey guys, quick question. Part of Vulkk's "SWTOR Basics" series. This article aims to explore the dynamics between SWTOR credits and credit sinks, examining how augmentation kits serve as both an economic mechanism and a player engagement. Introducing cosplay kits for various characters from SWTOR. Augment kits have a clearly defined cost. But its never been quite clear if Biochem can RE anything for the materials that make augment kits. The Kit is just used to install a graded slot for an equivalent grade augment . Given the cost of augmenting, it is best to wait till you get your set bonus gear and then augment them. I think the costs of augment kits and augments have been relatively stable to be honest. Augment Kits have 10 makes, Mk-1 through Mk-10 -- these different levels of kits accept different levels of augment (for instance you need a Mk-9 kit to equip augmetns 1-55, and Mk-10 to equip augments 1-60). Not all of the professions make augment kits, but all professions make some item that takes lvl 9 materials. Used in the creation of Augmentation Kit MK-10. What skill makes augments in swtor? Augments can be crafted by the Armormech, Armstech, and Synthweaving Crew Skills. CryptoSWTOR. How do i get 'Augmentation Slot Component MK-10' ? According to an old thread "The only way to get these is by Reverse Engineering Premium (Green) quality items from crafted items" -- is that is still the case and if so what is the best item to reveres engineer it from, for a cybertech ? 3. I sell hundreds of augment kits everyday and support this message! This is a well written guide for augment kits. . 4. 3 Augment Kits. You can also place one is your own Stronghold, if you prefer to have some privacy while augmenting their gear. . SWTOR Artifice Crafting Guide. In this video, we’ll be going over how to start Synthweaving crafting, how to level up your Synthweaving crew skill and unlock more crafting. Edited May 8 by DawnAskham14 votes, 35 comments. 3 Augment Kits Disillusioned by 1. Can I uninstall the kit from the first one to install it on the second, or is my only option to create a new kit for the new armor? An augment is an item modification and can be applied to an augment slot. Is it even worth trying to augment my gear right now with 7. Who from #SWTOR is moving from Bioware to Broadsword and will keep working on the game? A list of devs we know so far, and their thoughts on the move!Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Posted June 26, 2012. Support. Cybertech gets components cheaper, but it can not make augment kits nor it can not make augments. Individual Pieces. Play Now. ) However NEVER put the created grafts/components in your material inventory! Augments are a way of adding additional stats to your armor in Star Wars: The Old Republic. Then you have to mount the Augment Kit to the gear item. Below is a brief overview of the features coming with this update. Individual Pieces. 206. Augmentation Kits are for adding a fourth slot (augment slot) to the weapon (i. There are stations available on the Fleet. Armormech, Armstech, and Synthweaving can create augment kits and the augments that you can put on any item. Viridionyx. And you will also need to make higher "Grade" kits to put them in. Used to install Augmentation Slot MK-1 at an Item Modification Station. Type: Augments. Aritfice makes Hilts, Color Crystals, and Enhancements. If you can make an Augmentation Kit on your own, then you're only looking at 45k to add the slot and then remove the augment in the future. I know you can upgrade a lower kit to a higher kit, but can you just uninstall one? For example, say I put an augment slot on my helmet, but then I get a new helmet. General Discussion; SWTOR. Posted January 29, 2016. Each of those in turn has a cost of, (in the case of armormech,) 2 durasteel and 2 zel alloys. More sharing options. Game. How to make augmentation kits guide on how to augment all of your items. Upgrading deletes the old item and replaces it with the upgrade and as a result. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)SWTOR: Star Wars the Old Republic. . 1) Supply and Demand. 0 gear, remove anything you want to keep like crystals, tunings or augments. Play Now. View data for the MK-11-Aufwertungs-Kit SWTOR BauÌ plan. These are overall best-in-slot (BiS) and will provide a noticeable DPS increase, but they are obscenely expensive. Step 1: Purchase an Augment – You can buy augments from the Galactic Trade Network or from a vendor on the fleet. How do I get augment schematics? Augment schematics come from a variety of places, but the most recent set of augments come directly from the crew skills trainer, and other come from reverse-engineering that schematic from the. It will cost under 100k to get each piece augmented, including the price of the kit and the upgrade cost BW charges. Items that can be upgraded through this system can be identified by the presence of one or more modification slots. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)One on each starter planet, and 2 or more on your Capital Planet (Dromund Kaas/Coruscant). View data for the Augmentation Kit MK-10 SWTOR Schematic. 20 votes, 43 comments. News. Step 2 - Find a nice legacy set that you may occasionally use as your active outfit (alternatively, give zero f*s to appearance). The dedicated guide contains tips for all roles in both PvE and PvP. I tried RE these and I'm not getting any MK 11 slot components. Augments have been reduced to 8 tiers. Members. Yeah def the trainer for this. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. Augment K. Suggestion Box. The dedicated guide contains tips for all roles in both PvE and PvP. As a general piece of advice, do not worry about augmentations until you're level 50. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Augmentation Slot Component MK-1: none: 1. The vendors sell 330 Rakata Gear, 286 Augments, and MK-11 Augment Kits for 1 credit each. I guess it's the heavy load from patch day, but the skinny on it is: The augment slots can only be made by synthweavers, armormechs and armstech i believe, the first schematic which is green is learned from trainers and one of the mats for crafting them are the ones you get from slicing mats, the level 6 slots thou. Gold 300 augments (Superior [type] Augment 77 + Augmentation Kit 11). This CM-1337 item is made up. The Piece Modification Stations belong used to create in your gear Augment Slots across Augmentation Kits and then place Augments. 10 votes, 12 comments. . 4. 8k. Game. Any piece of gear (armour, weapon, implant, relic, or earpiece) may have an Augment slot added, whether or not it has modification slots. I understand that means a critical success. Pricing varies by server, but on my server the average level 40 augment runs around 100k (give or take 20k) each. Its sole intent is to support players of Star Wars: The Old Republic ("SWTOR") and make their gameplay more enjoyable. Individual Pieces. Hey all: Over the past few weeks I have steadily been collecting mats to craft MK-6 Augment kits once 1. The only thing you can do there is upgrade it, and since MK-9 is the current top of the line, that can't be done either. A new tier of Legendary quality Augments at Item Rating 300 have been added to Star wars: The Old Republic, making them the new best augments available in the game. My only suggestion is that the current state of the game I would recommend Sythnweaving, Armstech, or Armorrmech to start because the big $$ in crafting is in Augs, and Aug kits. Store. Posted July 2, 2012 (edited) there are two ways to get an Augment into an item: Crit or Kit. . They should, IMO, make the kits require blue-grade Slicing mats to alleviate. 4 PTS, the comparisons for 334 and 340 implants are as follows: Tank Implants (Shield and Absorb) add +75 Mastery, +105 Endurance, +35 Defense Rating and Tertiary Stats. But becouse of this i didn't get any of the crew skills(i didn't find it neccesary) and still don't have any. Almost everyone should buy the blue 276 augments because they provide the greatest bang for the buck. be upvotes. Augment Kits require 10 Augment Slot Components of the appropriate MK-#. Then right-click the augment kit from your inventory. So if you plan on crafting your own augments, using synth or. . New Superior 77 Augments in SWTOR Guide. Next, craft items of the appropriate level for the augment kit Mk that you want to make, then RE items. - do not go overboard and augment kit all your gear. So you would steadily progress your augment similar to your mods, enhancement, barrels, hilts, etc. V. Quote. For Weapons it would depend: Artiface- For lightsaber hilts. Isn't this contrary to this game's entire philosophy of having your crew members do all the work so that your character is out actually playing the game? For examp. In order to add the slot you would buy or craft the kit then go t To make higher "Grade" Augments, you will have to level up your crafting skill. Store. Hi, back when i started my char, i planed on only playing the story of all classes and no engame stuff. 3. → mk02. The dedicated guide contains tips for all roles in both PvE and PvP. Yeah def the trainer for this. Augment Kit: An item produced by Armormechs, Synthweavers and Armstechs. I tried RE these and I'm not getting any MK 11 slot components. 0 Deconstruction Basics Guide. . By adding and replacing modifications to these slots an item's. A key part of endgame gearing is how much Alacrity to equip in your gear. Existing user? Sign In All Activity; Home ; English ; New Player Help ; Augmentation kit Augmentation kit. I'm thinking of putting the augment that comes with Power. To craft an Augmentation kit you will need 10 kit. They're not for adding the augments into the gear. Why is upgrading a augment kit just as expensive as installing one on a piece of armor that isnt augmented? Let the price be determined on the previous kit, like if you upgrade from (just throwing something in here) 5 to 10. 0 vendors on the Republic Fleet. As others said the cheapest is to craft cell grafts/assembly components (depending on your crew skills) of the appropriate level and deconstruct them to get 1 slot component mk-X depending on the green materials used (11th level assembly comp. For Augments, the exact number of Shield and Absorb augments will vary depending on what gear pieces you have exactly in each slot. SWTOR | Forums. By stephenalandavie August 3, 2012 in New Player Help. These restrict the level of augment that can be slotted in. But the wording on the Legacy window tooltip is ambiguous to say the least: "Increases the chance of an augmented result while crafting. Last night I were buying some kits for 350k, so yeah prices flactuate and sometimes the demand can overwhelm the supply for a bit. Each tier has their own credit requirement: Mk-1 = 1k, Mk-9 = 36k, Mk-10 = 42k. 0 since there won’t be a new tier of. mk01. General advice: - Use augments only on characters with whom you plan to do challenging group content: Ops, MM FPs and Uprisings. g. Horrible, I know. Posted June 1, 2012. I'm guessing here, but if I remember correctly, then level 49 greens take about 5 minutes to craft, and the blues take about 25 minutes. You can only add the slots at a modification station. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Preferred/F2P pay more. They can reverse engineer their crafted weapons and item. While he didn't learn any of the blue patterns, he did pick up a mark 3 augment kit component from each one - is Artifice actually able to generate those augment kit. Now do the componts gathered have mk levels as wellor can we RE level 20 gear and then make a mk-6 augment slot?To match the above listed changes. News. Check the rest of your augment list, the mk-8 is not with the rest of the kits, it'll be close to the top with the other "high level" schematics. 3) General speculation in advance of 4. Crew Skills Vendors – Republic Fleet Republic Fleet Crew Skills vendors location Crew Skills Vendors – Empire Fleet Crew Skills UI Panel explained. I listed these off the top of my head so I may have. I guess it's the heavy load from patch day, but the skinny on it is: The augment slots can only be made by synthweavers, armormechs and armstech i believe, the first schematic which is green is learned from trainers and one of the mats for crafting them are the ones you get from slicing mats, the level 6 slots thou. The others make different augments and augmentation kits which sell pretty well but require a ton of resources. Well, you will need someone to be Biochem to make all your consumables: medpacks, stims, and adrenals. But it does work retroactively, so an Augmentation Kit MK-9 can hold a Level 11 Augment. com to find the look you want) you can already start to get the augment slots, with the kit's. Followers 0This might have been placed once before. Most people focus on "the best", which is Grade 11. So I've been researching the augment system, and I've decided to go with it. Stations can be found on the fleet and kits can be crafted or purchased on the GTN. Was allowing it a bug, or no longer getting augmentati. Augments go in augment slots. They can reverse engineer their crafted armor and item modifications and possibly discover new ways to improve their creation. View data for the Augmentation Kit MK-11 SWTOR Schematic. They are available to low level players, but aren’t really worth it, and are more recommended for level 75 players who are working on the hardest content in the game including Ranked PvP and Master Mode operations. Just curious do you need to buy all the augmentation slots and install before you can add the mods ? Ex. SWTOR patch 1. The grade of Kits just mean you can install a higher grade actual augment with better stats. Reply replyArmstech, armormech, and synthweaving are able to craft augment kits on the PTS. Share More sharing options. That cost is 10 units of materials, and these units are attained by REing 10 crit-craftable pieces of gear. So, any piece of armor, implant, earpiece, weapon, or offhand works. British spelling solidarity. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. Augment Kit: An item produced by Armormechs, Synthweavers and Armstechs. Armstech makes Barrels. then the augment kit can stay in the "shell" you use. Step 3 - Apply augments to your LEGACY SET. Individual Pieces. Other languages: MK-10-Aufwertungsslot-Komponente. Step 4 – Profit!Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. But Im looking at the vendors and they dont have Aug slots. Forums. You will need your Crew Skill to be 600 to learn the "Superior 46" Augment Schematics, as well as for the "Superior <something> assembly component" that goes in them (exact name varies by Crew Skill). GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. BioWare has said that there will not be a new tier of augments available for 7. Quote. [Augmentation Kit MK-1]. com . craft. The dedicated guide contains tips for all roles in both PvE and PvP. The system of adding augment slots to gear in SWTOR underwent a radical transformation in patch 1. :-). DPS Implants (Critical and Alacrity) add +72 Mastery, +88. dose this mean with Augment tables crit crafted arrmor and wepons will have 2 augment slots ??? or will critcrafting a wepon or arrmor be pointless now too ???You dont have to crit on crafting an item to get an augment slot anymore. These have a guaranteed drop rate. 3. Almost everyone should get this tier of augments. There are two types of authorizations. . I might make one set of these augs just as a sort of long-term goal. 0 Augments. Play Now. Earning credits in Star Wars: The Old Republic is incredibly easy if you know what to look for. 1 is coming soon! With Game Update 7. Stations can be found on the fleet and kits can be crafted or purchased on the GTN. Not sure if there is one on the fleet, don't recall seeing one there. 0 Guide (Healing, PvE), suitable for both beginner players and more advanced and experienced veterans: builds, rotations, tips. Viridionyx. Next, craft items of the appropriate level for the augment kit Mk that you want to make, then RE items. Yet we can craft gear that has augment slots (relics and light-sabers). The best place for gathering slicing nodes is Breaktown on the planet Zakuul, though this requires the Knights of the Fallen Empire expansion. Oh, and augment kits are created by Armormechs. The dedicated guide contains tips for all roles in both PvE and PvP. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. Augment kits have a clearly defined cost. If you craft the PLSBA and deconstruct it from your pack, you will get the MK-11 component. Play Now. However, I probably wont rely on them and I certainly wont be mass producing them. Purple 228 augments (Advanced [type] Augment 45 + Augmentation Kit MK-10) from 5. 3 Augment slot on all gear 1. Armormechs, Armstech, and Synthweavers are already getting the shaft by having a more complex Reverse Engineering system as…I would have problems with augmentations except nowadays augmentation kit mk-11 costs like 5 million credits for one piece and the price for mk-10 is basically the same. I've been running my crafting monkeys overtime to get lvl9 artifacts and crystals. 8k. I checked the patc. I have also included the item types that each crafting profession can craft as an aid to help if you want something crafted before endgame. New SWTOR Forums are now live!. News. No but you do need to be high enough in synthweaving, armormech of armstech for the vendor to show the schematic. And the augment kits cost about 60k - 80k each. 1.